Bone Spear synergy increased from 7% to 8%.Bone Wall synergy increased from 7% to 8%.Damage Absorbed per level increased from 10 to 15.For “Iron Golem,” we are changing the “Thorns” aura to deal more reliable damage to improve its source of effectiveness (See Paladin changes below for more details). “Blood Golem“ and “Fire Golem” are receiving damage improvements to make them more competitive with the other Golems. This means that Cold damage is more effective but still slightly weaker than Fire damage because of its chill utility, and Poison damage is much more reliable with a fixed duration and better damage scaling. Skeletal Mages have received significant damage scaling improvements so that their elemental damage values are more consistent. Holy Fire level bonus per level restored to 1 from 2ĭeveloper Comments: We saw a good opportunity to improve lesser-used summons for the Necromancer. ![]() Now thorns will deal a flat amount of damage when the aura-effected targets are attacked. Thorns no longer return a percentage of damage when hit.20% reduction in mana cost applied per level.Damage scaling per level has been increased.The tooltip will now properly display the Life scaling per level.Lightning damage scaling increased by about 5%.Cold damage scaling increased by about 50%. ![]() Poison duration no longer scales and now lasts 4 seconds
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